Improving Pokemon? That's blasphemy. It's Perfect!!!
No. It's not perfect in any way to be quite honest. Yes everyone's favorite Rock-Paper-Scissors RPG that instills amazing values, such as forcing pets to fight, sending 10-year olds into the world alone, and speaking to every stranger in sight to the children of today doesn't really need to change for the sake of sales. It will sell, that's the best part of being called "Pokemon". The name alone sells, much like Mario. But really think about it, has much changed to make the games more worth buying than before?
New Pokemon, better graphics, touch screen compatibility, wireless multiplayer, new continents, etc.
Cool, ya got me. There's a lot to each new game. But is it really new? New Pokemon? They're new in name and appearance, but their types and moves don't really have as big of a variation as you might want to think. Every generation you start with a Fire, Grass, or Water type. Every time (sans Yellow). From said 3 potential starters, you venture to find a small Normal-type animal (the Rattata of each gen), a small Normal/Flying-Type bird (the Pidgey), the Early-game Bug Pokemon (Weedle/Caterpie), etc. Tell me which main title game didn't feature this? Choosing the Grass starter usually feels underwhelming as grass Pokemon are also typically the first starter type you come across in the wild.
But they do have different moves, stats, characteristics, abilities, and appearances.
The legendaries are different between generations, though.
They are, but if you take ANY Pokemon type, buff it up and give it a catchy name, it can be a legendary Pokemon. I admit that type differences between generations for legendary Pokemon can be refreshing, but they will run out of new combinations and continue to recycle the old ones.
The Gym Leaders and Elite 4 are different each game...
Yes, but about as different as the Pokemon. They use a different combination of the same thing. They all specialize into a type and usually those types are very abusable before the fight. The difficulty comes from unbalanced level differences (assuming no level grinding took place) and forced back-to-back battles without the use of a Pokemon Center. The difference in Gyms and the League really are just small variation. Gym Leader 1 will use low leveled X-type Pokemon and will have between 1 to 3 trainers to battle beforehand. Gym Leader 8 will use high levels X-Type Pokemon and will have a more puzzling gym with more trainers.
Okay so you're saying NOTHING good has come from newer generations?
So if they don't need to change, why do you say they should?
These two changes could change the entire flow of the game, changing the difficulty of the gyms and Elite 4. I find the concept of battling 4 people without a healing center in reach to be garbage since beating any one of them should prove you're "better" than that one, and the champion saying you need to beat the rest then beat the champ too just to be better than 1 trainer is garbage. They could also have difficulty modifiers in-game, with harder difficulties making the gym leaders have a fixed level ABOVE your party or limiting the usage of your party more.
Simple changes like this would give me reason to jump back into this series, but the fact of the matter is Nintendo and Game Freak are making their money without the need of implementing these changes and for that they're only losing 1 consumer. The changes I suggest could drive people away but unless they tried it we will never know. I'm not saying it's a bad series and that you shouldn't play it, I'm just saying that it isn't for me anymore because the difficulty just isn't there and without new changes I feel I could just play gen 3 and get the same feeling...
So my fellow g1s I ask you, what would YOU prefer in Pokemon? Should they add or take away anything? Should they change the concept entirely? Should they play it safe and keep everything the same? What's next for this franchise?
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